![]() You can use the same lands as the others due to the use of most of the same cards. So with that out of the way I'll begin the dech tech. The deck runs these for there use of ramp/mana fixing, along with them being a discard outlet. The other inclusions in this deck that aren't in the other versions are llanowar mentor and green seeker. Okay quick note the craterhoof deck is the most different due to its different deck theme, this deck is based off of getting unburial rights into a craterhoof behemoth as soon as possible. Same lands as the vengevine list due to most of the cards in both decks being the same. Also I will not be creating sideboards yet for these decks yet. I'll start with a vengevine list then a bridge from below and finally a craterhoof list. I will however post my own budget deck tech tomorrow with suggestions on how to make dredge for around 20-50 dollars instead of 500 which personally is way to much for a deck I mean i understand why decks like dredge need gpod mana fixing and such but still 500 dollars is a lot but as I said it's just my opinion. ![]() So now i will show 3 different deck techs, however I will mention these are my own designs they are based off of the decks that have done well on a competitive level. The reasoning behind each is the same, they all replace themselves with card draw and get cards in your graveyard. Also almost every dredge deck will run insolent neonate, faithless looting, and thoughtscour. Most decks do have the narcomoeba and bloodghasts, along with the most common dredge cards such as golgari grave troll and golgari thug. Again, I hope that they come up with a better one next time.īelow is a full list of the Legend decks from last week, sorted by the highest placement.Now the main difference between dredge decks are the win conditions, most decks wont play bridge from below and vengevine, or prized amalgam along with craterhoof behemoth, the main reason behind this is resource management. By the time they would release a patch with Twist changes, the current format will be nearly over. Maybe Twist will need another round of bans, but I don’t think they will do it. And I don’t necessarily believe that we desperately need one – it’s subjective, but I find the current meta pretty okay. We’re entering the TITANS card reveal season so the main focus is going to be on the new cards – I don’t think that we’ll get another balance update before the new expansion. Other than that, the meta hasn’t changed a lot. So I think that they succeeded (even though I’m sad that yet another Druid deck got nerfed). Right now it’s Tier 3, not even getting 50% win rate. It was high Tier 2 before, even contending for Tier 1 at some ranks. Nerfing a single card by one mana point might not seem like a massive nerf, but the deck’s win rate has dropped. The card was buffed a while ago, but it turned out that it can be abused too easily and high-rolling a Thaddius, Monstrosity on Turn 5 is a bit too powerful. Death Blossom Whomper is now back to 6 mana (up from 5). On top of the Twist bans, we had one Standard nerf. The meta is still far from perfect, and Questline Shaman is the deck to beat right now, but those nerfs had at least some impact on the popularity and win rates of the affected classes. They banned three cards supporting some of the most “toxic” decks in the format – Questline Druid, Questline Demon Hunter and OTK Mage. At least we learned one thing – it looks like Blizzard will attempt to balance the mode at least to a certain degree. I hope that the future ones will be more interesting. While players appreciate the general thought, the current format (New Age) wasn’t received very well. It’s been almost two weeks since the new game mode – Twist – launched.
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